Accounting for Choice
I’ve been on a big Dungeons & Dragons kick lately, especially since I started up playing again with some college friends. I used to play in high school and college, but as a “grown up” I didn’t always have time to sit down for 4 or 5 hours a week and play, let alone prepare a good story or campaign. We’ve been meeting Friday nights, though, and so far it seems to have worked pretty well for us.
When we play, I take the role of the Game Master; that is, the one who creates the challenges, interprets the rules, and controls the monsters that the players fight. That means that I usually have to spend an hour or two before we play designing the encounters and game maps.
Designing an encounter is actually a lot like designing an interactive website or training tool here at DDA. In both examples, you have to always account for the players (or user’s) choice. For D&D, its “What if the party opens this door? What happens when they go down this corridor? Is there a trap or a monster there?” For web design, you might ask, “What if the user clicks this link, then refreshes the page? What happens when a user is accessing the website using Firefox, or Safari, or Google Chrome as their browser? Does the user need to have the latest version of Flash installed?” Once you think of all the possibilities, you can go about coming up with creative solutions to the problems!
Our expert programmers and designers are always hard at work coming up with innovative content and solutions for interactive media marketing, interactive online training tools, and streaming web video sites. Check out some of our previous work in our portfolio!