Finding Time for Research
This past weekend managed to be a pretty busy one for me. Between running all over the tri-state area with my brother, seeing my cousin’s punk band play in Philadelphia at the Trocadero, seeing the new Star Trek movie, and hanging out in Hightstown with some friends, I hardly had a chance to sit down this weekend and get anything really practical done.
I did manage to squeeze in a small amount of time for reading a book on lighting techniques in Lightwave 3D that I recently picked up off Amazon, but I only managed a chapter or two. Still, it’s always good to read up on alternate techniques for lighting your 3D models, since there are always renderers and methods that a self-taught Lightwaver might not know. And really, anything that improves the final render quality of my 3D models, 3D animations, medical training animations, 3D reference models, or 3D animated commercials, improves the success of our video studio. And since I started my modeling and animation career in 3D Studio Max back in college, I’m always looking for new techniques to improve my Lightwave abilities.
Having recently started using the Lightwave 9.6 update, it’s really more like a whole new program with some of the things it adds and changes. Rendering math is improved, and setting up a scene in Layout is easier, even if all the scene lights are disabled, thanks to the new viewport headlight. Modeler and Layout seem to sync up more consistently now, and there are better tools for SubPatch modeling and model smoothing that before now I never really understood how to use. Between my constant study and research, and the advances that NewTek is making every day with its Lightwave 3D modeling and animation software, I’ll be constantly improving my 3D modeling and 3D animation skills for DDA’s Animation and Video department.