That Euphoric Feeling
One of the things I find most fascinating about 3d animation in modern video games is that it has to be dynamic. Until recently, animators could get away with creating a set of 5 or 10 canned animations for each situation that may occur with a character (and in rarer situations, they might use only 1 or 2!) Eventually, with the introduction of Havok physics and its ragdoll technique, a lot of possibilities opened for many game animations to be created not by animators, but calculated by the CPU. Dynamic 3D physics engines have been blowing up the 3D and video game scene these past few years, and huge advances are being made everyday.
Take Euphoria, NaturalMotion’s new proprietary physics engine that handles character physics and environmental interactions in a way never before seen in 3D animation. Currently, you can find the Euphoria engine in Rockstar’s new Grand Theft Auto IV, as well as LucasArts’ upcoming Star Wars and Indiana Jones titles. Watch some of the videos and see for yourself what makes this engine so incredibly awesome.
Euphoria takes character physics to a whole new level by integrating self-preservation AI, advanced hit detection and interaction, and adding a sense of the environment to the character. This makes the model truly come to life, interacting with everything around it in a dynamic and realistic way that changes every time it is simulated. Euphoria truly is the next step in dynamic character animation, and I am excited for the day when common users like me can finally get their hands on it!