Code Refactoring

Most software engineers will adapt the code refactoring process, where starting a new project from scratch may not be an optimal factor but identifying and rewriting key components of already existing software is more feasible in terms of time or complexity of the software. We see the process of code refactoring in video game applications, especially video game that were written using C/C++. Because C/C++ is a high level programming language created as a layer on top of the assembly language, which is a low level language that has a one to one 1:1 conversation rate between the machine language that makes it extremely fast but also extremely hard for programmer to engineer any application using assembly language and plus most of the assembly language are machine specific meaning that each different family of machine has its own instruction set which make it even more complicated for the software engineer. We see code refactoring strategy in optimizing an application performance in terms of speed and using less resources and improving its memory use. Let say, for example, I wrote a video game application in C/C++ but in some area of the video game application there is lag because of over processing or a slow algorithm is being used to process the operation; I can either rewrite the slow algorithm to improve performance or I can use C/C++ interoperability feature because it is a very powerfully language and uses assembly language code to process the operation even faster. Code refactoring is a very powerful strategy in developing software application to improve application performance.

What does code refactoring have to do with Dynamic Digital Advertising, DDA, which is a marketing company that deals with the development of Medical software application in the DDA Medical department? Code refactoring has a lot do with DDA given that its Medical IT staff are experte in software engineering application for developing and deploying power applications to its clients.